Sunday, January 30, 2011

Chapter 3 Blog

The first thing that I learned from this chapter was the impact that immediate feedback can have on students learning. This allows for students to make corrections right away instead of storing wrong information in their memory. It also allows for debugging which helps students to store knowledge in their long term memory. I also learned that it is effective to set time limits while students are doing class work. This is important because it does not allow time for students to become bored with the material and will make them focus more on the content to complete it in time. The final thing that I found to be interesting was how teachers can use instructional games in their teaching. Games can be used in place of worksheets, to teach cooperative group working skills, and as a reward.

To use the immediate feedback as a teacher would be very helpful in students success. I would have them take practices quiz’s or tests online to allow for them to see what areas they are efficient in and what areas need work. Secondly I would use games in the classroom to keep the students interested and play games like jeopardy to keep them learning and offer rewards if they are showing success in the class.

One question about the material I have is about the immediate feedback. How do you keep students from just clicking answers and not taking the material seriously?

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